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Official Patch Notes for 3.1 so far

 
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GuitarZero
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Joined: 31 Mar 2009
Posts: 102

PostPosted: Fri Apr 10, 2009 2:48 pm    Post subject: Official Patch Notes for 3.1 so far Reply with quote

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General

* Due to significant talent tree revisions, all players will have their talent points reimbursed. Several new spells and abilities have been added for select classes. Players will need to visit their class trainer to learn new spells.
* The Argent Tournament, a permanent in-game event, has come to Icecrown. Players interested in taking part in this event should visit the Argent Pavilion located on the west side of the tournament grounds. Features include:
* New ways of gaining reputation with capital cities.
* All new daily quests, achievements and titles.
* New rare and epic items, tabards, pets, banners, faction shirts and mounts.
* Mounted combat, and much more to come!


PvP
Lake Wintergrasp

* Steam Rush: Removed from the Siege Engine due to pathing issues.
* Mana Regeneration: The amount of mana regeneration derived from intellect and spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.
* The shaman’s Fire Elemental and Spirit Wolves, mage’s Water Elemental and Mirror Images, and druid’s Treants have all gained avoidance from area-of-effect damage similar to what warlock and hunter pets already have.


Death Knight (3.1 Skills List / 3.1 Talent + Glyph Calc.)

* Anti-magic Shell: The amount of damage this ability can absorb is now limited to 100% (Up from 50%) of the death knight’s health.
* Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its damage radius has been decreased to 10 yards.
* Death Strike: The amount of healing per damage done has been reduced by 20%. Now deals 75% weapon damage, up from 60%.

Blood

* Dancing Rune Weapon: Damage done by, and duration of this pet is reduced by 50%, but the cooldown is reduced to 90 seconds. Attack speed of pet increased from 2.0 to 3.5.
* Will of the Necropolis: This ability now has a 15-second cooldown on how often it can occur. No longer triggers from damage amounts less than 5% of the player’s health.

Frost

* Frost Aura: Replaced with Improved Frost Presence. Allows the death knight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.
* Rime: This talent is now triggered by Obliterate instead of Icy Touch. When this talent triggers, it also resets the cooldown on Howling Blast.

Unholy

* New Talent: Ghoul Frenzy: Grants 25% melee haste to your pet and heals it for 30% of its maximum health. Costs 1 Unholy Rune and lasts 30 seconds. Requires at least 30 points in the Unholy tree.


Druid (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Balance

* Moonkin Form: Mana cost reduced.

Feral

* Survival Instincts: Cooldown reduced to 3 minutes, down from 5.


Hunter (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Survival

* New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 seconds. 30-second cooldown. Shares a cooldown with all other traps.
* T.N.T.: Increases damage done by Explosive Shot, Immolation Trap, and Explosive Trap by 2/4/6%.


Mage (3.1 Skills List / 3.1 Talent + Glyph Calc.)

* Molten Armor: Chance to critically strike is now increased by a percentage of the mage’s total spirit.


Priest (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Holy

* New Talent: Body and Soul: 2-point talent. When you cast Power Word: Shield, you increase the target's movement speed by 30/60% for 4 seconds, and you have a 50/100% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases.


Rogue (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Subtlety

* Sinister Calling: The damage bonus to Backstab and Hemorrhage is now 2/4/6/8/10%, up from 1/2/3/4/5%.


Shaman (3.1 Skills List / 3.1 Talent + Glyph Calc.)

* Earth Elemental Totem: The summoned Earth Elemental should now have significantly more health and slightly more armor. Now scales up in power based on the shaman’s spell power instead of attack power.

Enhancement

* Unleashed Rage: Reduced to 3 points, down from 5. No longer increases agility, but instead increases your total expertise by 3/6/9%.


Professions
Alchemy

* Flask of Endless Rage: Now requires Goldclover instead of Fire Leaf.
* Flask of Stoneblood: Health granted has been doubled.


Engineering

* Added a new Reticulated Armor Webbing engineering enchant that increases the armor on cloth, leather, mail, or plate gloves.
* Gnomish Lightning Generator: Now has passive critical strike rating. The damage from the activated effect has been reduced. No longer has a cast time. Now invokes a 10-second DPS burst item category cooldown.
* Hand-Mounted Pyro Rocket: No longer on the global cooldown. Damage increased, Cooldown reduced. Now invokes a 10-second DPS burst item category cooldown.
* Hyperspeed Accelerators: Now invokes a 10-second DPS burst item category cooldown.


User Interface

* A new Equipment Manager feature has been added.This feature can be turned on from the Interface Options, and will enable managing up to ten separate sets of equipped items.


Items

* Death Knight Tier 7 DPS Sets: Death Strike has been added to both the 2-piece and 4-piece bonuses.


Glyphs
Death Knight

* Glyph of Heart Strike: Duration of snare increased to 10 seconds.

Warrior

* Glyph of Shield Wall: Reduces the cooldown on Shield Wall by 2 minutes (Down from 3 min), but Shield Wall now only reduces damage taken by 40%.


Bug Fixes
Death Knight

* Howling Blast: Each rank now properly shares a cooldown with the other ranks.
* Summon Gargoyle: The Gargoyle will no longer re-attack rogues after they Vanish, or night elves who use Shadowmeld. Monsters will stop trying to chase a Gargoyle after it flies away. The debuff on the target indicating he or she is being pursued by a Gargoyle will no longer display the duration, and will be removed when the buff is removed from the death knight. Max duration in the tooltip changed to 40 seconds.

Hunter

* Hunter traps will no longer be able to be set off by totems.
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